personI was the sole designer and developer on this project. While I collaborated with team members on feedback, the work shown is my own unless otherwise noted.
Responsibilities:
Tools Used:
This e-learning course was designed to help support engineers practice real-world skills for handling customer interactions. It focused on teaching them how to manage different customer types and how to navigate interactions effectively. By using real transcripts, field notes, and presenting realistic correspondence, the course aimed to give learners hands-on experience in recognizing, responding to, and self-editing their communication. The ultimate goal was to emphasize how well-phrased and thoughtful communication can positively influence customer perceptions.
To ensure the course was grounded in real-world scenarios, I conducted in-depth research:
The course design process was highly iterative, allowing me to rapidly prototype and adjust interactions based on feedback. The design aimed to be as engaging as possible while maintaining instructional integrity.
Given time constraints, I combined the prototyping and look-and-feel development stages. This allowed me to quickly:
The course utilized click-reveal interactions and scenario-based learning to foster learner engagement. The interactive elements were designed to mimic the actual challenges support engineers face, providing a realistic learning environment.
Interactivity increased as learners progressed through the course, with Phase 3 offering the most complex engagement. This gradual ramp-up in complexity helped reinforce the instructional content, ensuring that learners built their skills in manageable steps.
Through review cycles, it became clear that dividing the course into phases would offer the most effective learning experience. This phased approach would gradually build learners' skills, starting with the basics and progressing to more advanced customer interaction scenarios. The course was divided into three main phases: The Basic Concepts, The Concepts in the Real World, and Revising a Conversation.
This phase introduced learners to the fundamental principles of effective customer communication. A click-reveal interaction was used to guide learners through each concept, allowing them to explore and absorb the material at their own pace.
Building on the foundation from Phase 1, this section presented real-world transcripts. Learners could apply the concepts they had just learned by identifying areas within the transcript where improvements in communication could be made. Another click-reveal interaction allowed for gradual exploration.
In this final phase, learners were prompted to revise a real transcript. They were asked to review a conversation and choose a section that could be improved to achieve a better outcome. Once they identified the area, they were given multiple options for replacement text. The options included one correct answer and several distractors, some of which were close to the correct choice. This phase challenged learners to use critical thinking to determine the most effective communication strategy.